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LINEAGES OF ANAHKÓLION

FIRST MEN

INTRODUCTION

After the world of Anahkólion was created, Naumathar, the Creator of Worlds, entrusted the gods with the task of populating, cultivating, and ruling the land through humankind. To that end, he granted power to Thuror, the God of Gods, and the other gods. The First Men were similar to the gods, being tall and strong. Each god held the duty of guiding humanity under their rule, which led to a diversity of traits among the men created within the First, Second, and Third Lineages. The First Men of the First Lineages—such as Naöhrad, Juhl, and Pólorh—were immortal and could only be killed by the hand of a god or with one of the Sacred Weapons; the Magical Weapons did not yet exist. These Sacred Weapons were crafted by the five Artisans of the Gods: masters Morlock, Kaur, Novax, Jolur, and Airfäx. The Second and Third Lineages also possessed the "Gift" of immortality; however, they could be slain by any weapon or by any member of the First Lineages, as they were considered vassals to them. The children of the First Men of the First Lineages, their descendants, did not inherit the innate immortality of the First Men or the "Masters of the Lineage," as Naöhrad and the original kings of each lineage created by their respective gods were called. To attain this gift, they depended on a present from each of their parents, given in the form of the Medallion of the Gods, also known as the Divine Medallion. The Medallion was forged with a drop of birth blood, one drop from the father, and one from the mother. These drops were combined, and the Medallion was crafted by Jolur, the Fourth Artisan of the Gods, who worked with this unique material and served humanity at the behest of the gods. Without the Medallion, which was often given a unique name depending on the lineage, a descendant could live for 120 Cycles, roughly 190 years—considering each Cycle, even before being marked by Yondar, consisted of 19 months by our calendar. That is, of course, assuming they did not die from some unusual circumstance.

FIRST LINEAGES, IN ORDER OF CREATION

The First Lineage of Anahkólion was that of NAÖHRAD, created by Thuror, the God of Gods, to lead and oversee the development of other lineages that would follow.Naöhrad was given the necessary traits of a leader, including the ability to command in battles or wars if needed. The lineages created afterward were initially called the Second Lineages; however, the other gods persuaded Thuror to grant them equal status with Naöhrad’s lineage. Thus, these lineages came to be recognized as First Lineages: JUHL, PÓLORH, URHUL, THOVAR, and REIMTHOR. The THAYAD'S Lineage, however, was not simply granted equal status; instead, it was recognized as the First Mixed Lineage. Although there was some dispute among the gods, the Thayad's Lineage, created by the goddess Thard, was considered a First Lineage, similar to Thuror's creation. In Thuror's view, despite what other gods believed, the Thayad's or Thard’s Lineage was a genuine, 'Pure' or "Native" First Lineage, as it was created by the goddess Thard alone, without assistance or power from any other god. However, the debate arose due to a unique and serious disparity: Thard had created a lineage solely of women. Initially, this posed no issues, other than the obvious lack of men, which meant that pure reproduction and the survival of the lineage were impossible. To maintain purity within a lineage, unions had to occur exclusively within it. Any descendants from unions outside the lineage would no longer be considered pure and would lack the divine power granted by the gods. This specific requirement was the heart of the other gods’ objections. Goddess Thard clarified that her lineage was inspired by the Argonas, the Winged Demigoddesses created by Maráhadar, after Akala, the Goddess of the Future, foresaw that a being more powerful than any god would release a great evil that would overtake Anahkólion and other worlds. The challenge of continuing the Thayad's Lineage was ultimately resolved by Thard herself, but not without impact on the gods and the future of the worlds. This solution, however, sparked further discord among the gods, who viewed her method as vile and unacceptable. Few knew it at the time, but this marked the beginning of a rift that, many Cycles later, erupted into the War of the Gods.

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FIRST LINEAGES IN THE HIGH COUNCIL OF NAÖHRAD

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FIRST LINEAGE OF NAÖHRAD

INTRODUCTION

Empowered by Naumathar, Naöhrad was the First Man created by Thuror. Alaris was the First Woman, crafted by the God of Gods with assistance from Hélis, the Goddess of Destiny. Yet the Lineage of Naöhrad fell under the sole responsibility of Thuror, as Hélis had her own lineage to oversee. Naöhrad was the First King of the kingdom of Naöhrad, and with his queen, they had many children. Among them, the most distinguished were Dunthax, Ëliar, Ern, Sardhar, Dohr, Dathor, and his youngest and most beloved daughter, Viah. As the First King of Anahkólion, all the other First Lineages owed obedience to Naöhrad, except for that of the Thayads. This exception was due to the Thayad Lineage being elevated to the same pure level as Naöhrad’s, distinct from the others, which were seen as First Mixed Lineages because Thuror had also participated in their creation. Thus, the brothers Juhl, Pólorh, Urhul, Thovar, and Reimthor owed him allegiance and obedience. However, although Naöhrad had many reasons throughout his life to feel differently, he required nothing but respect for the unity of the realms of Anahkólion. Over time, the allegiance due to him gradually faded from memory.

NAÖHRAD
KING OF NAÖHRAD

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Naöhrad was a man of few but wise words, often seen by some as stern and blunt. He was tall and strong, with a rugged face, a rounded nose, and a prominent mouth. As the First Man, he was slightly taller than Juhl, though many remarked that the difference was minimal. His dark brown hair and beard framed keen blue eyes, reflecting intelligence and bearing a slight resemblance to Thuror. In his early cycles as king, Naöhrad ruled with a firm hand and a strong personality, a mere glimpse of what the kingdom of Naöhrad would later become. He always carried on his white Rakun the Shield of Naöhr and kept the Sword of Änahr at his side—both crafted by Master Morlock, the First Artificer of the Gods, at Thuror’s request. He also wore an exceptionally light armor, a gift from Olthom, the God of the Seas, crafted by Master Airfäx, the Fifth Artificer of the Gods. This armor, which he removed only to sleep, included a coat of scales in a magnificent deep blue, taken from a rare sea dragon defeated by Olthom in the southern seas of Anahkólion, long before the creation of men. The chainmail was both impenetrable and light as a feather. Curiously, however, the entire ensemble was called the Mantle of Olthom.

KINGDOM OF NAÖHRAD

The Kingdom of Naöhrad was the first kingdom to be established and was known as the First Kingdom. After its construction by the Barons, great beings created by Thuror with remarkable strength and skill to build the realms of men, it took 14 Cycles (approximately 22 years) to complete. Upon its foundation, Naöhrad established the High Council of Kings, which would later become known as the High Council of Naöhrad. The kings of the First Lineages would gather there to decide Anahkólion’s future, organize the Second and Third Lineages, and oversee commerce, agriculture, navigation, and expansion into other worlds. In this council, the six kings and the queen of the First Lineages shaped much of what unfolded in Anahkólion, Anathurilis, and Ernathurilis. The rest was decided by another being, who would forever impact the fate and history of all kingdoms in these worlds. As the oldest of all men, Naöhrad shared many trials and profound moments with the gods over countless winters and summers, waging battles against creatures that rose from the depths of the earth. Alongside his brothers, Juhl and Pólorh, and with armies assembled over time, Naöhrad fought in epic clashes across Anahkólion and Anathurilis that would be etched into the Annals of History.

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KINGDOM OF NAÖHRAD, THE FIRST KINGDOM OF ANAHKÓLION

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DESCENDANTS OF THE NAÖHRAD LINEAGE

PRINCE DUNTHÄX, MASTER OF THE RAKUNS

Dunthäx was the first son born to King Naöhrad and his wife, Alaris. His birth predated the start of recorded time but followed shortly after the establishment of the Kingdom of Naöhrad. Like Naöhrad, Dunthäx was tall and strong, widely considered as mighty as the "Masters of the Lineages," a title given to Naöhrad and the founders of each lineage. During his childhood, Dunthäx developed the ability to communicate with the Great Unicorns, or Rakuns, before they acquired wings and became known as winged unicorns.

PRINCE ËLIAR, LORD OF THE PALACE GUARD OF NAÖHRAD

Ëliar, Naöhrad’s seventh son, spent his youth mastering the art of battle and training with every weapon known. He was known for his seriousness and stern demeanor. Among all of Naöhrad and Alaris’s children, Ëliar was the most reserved and somber. He took command of the kingdom’s forces in his middle cycles, as his aging ceased due to the power of the Medallion of the Gods. This event occurred after the death of General Aldhos, during the war later known as the Rebellion of the Lineages in the First Era.

Ern, the thirteenth son of Naöhrad, was born long after Ëliar and was his polar opposite. From a young age, Ern was restless, bold, and full of energy. Before the Kathand-Nath, the Great Dragons, vanished completely, Ern was among the few daring enough to approach them, what people began to call Dragons after the Kathand-Thândnath, the Great Black Dragons, appeared in Anathurilis. Among Naöhrad’s descendants, Ern was the most defiant toward his father, and as he reached adulthood, his once minor rebellions became open defiance. Yet Naöhrad, in his silent way, saw in Ern the potential for great leadership. Due to personal reasons, Ern’s relationship with Ëliar had always been strained, only worsening when Ern was appointed Commander of the Naöhrs, the Kingdom of Naöhrad’s Cavalry. Unbeknownst to him, Ern will go on to accomplish deeds that will leave a lasting impact on his own life and the lives of many others.

PRINCE ERN, THE UNTAMED

PRINCESS SARDHAR, THE STRATEGIST

Sardhar, Naöhrad’s eldest daughter, was his favored child for many cycles until his affection shifted toward his youngest, Viah. Politically astute and crafty, Sardhar had learned these skills from her mother, Alaris, though over time she developed a deep disdain for her mother’s subservience to her father. Within the court of the First Kingdom, Sardhar soon displayed her worth through her innovative ideas and strategies, which often surprised Naöhrad. Many conflicts were resolved thanks to her sharp planning, and Naöhrad frequently invited her to join the War Council whenever the need arose. However, Sardhar’s true impact will reveal itself through the bold actions she takes in critical situations.

DORH, THE UNSEEN

Born during the First Era, Dorh was the son who meant the least to Naöhrad, as his birth caused much suffering to Alaris. Though tall, Dorh lacked the imposing physical stature typical of his lineage. Unknown to most, however, he was one of Naöhrad’s most intelligent and cunning children. Facing prejudice for his slight physique, Dorh learned to make himself “invisible” within the royal court. What others saw as a weakness, Dorh wielded as a powerful weapon. From a young age, he knew he would never sit upon the Throne of Naumathar in the Hall of Dnasthir, so he began planning his own kingdom instead. His true strength lay in his remarkable skill for persuasion and manipulation, often bending others to his will without their realization. In his own quiet way, Dorh repeatedly surprised the court, but none more so than his father, who had always dismissed him.

VIAH, THE FAVORITE

Viah, Naöhrad’s youngest daughter, held a special place in his heart. Considered one of the most beautiful women in the kingdom of Naöhrad, she was admired and desired by many, even in her youth, well before reaching thirty Cycles. Her beauty lay in her grace and delicate features, a contrast to her strong, fiery personality. Unlike her siblings, many of whom had ventured to Anathurilis and Ernathurilis, Viah showed little interest in war or royal politics. Her only wish was to live peacefully and happily within Anahkólion. Yet fate had other plans. Viah’s life would become one of the most challenging, bearing a heavy burden and a destiny that would bind the present, past, and future of all worlds. Her role in each of these eras will be both unexpected and transformative.

DATHOR, THE CRUEL

Dathor was unlike his brothers and sisters, growing up defiant and restless. He was never satisfied and rarely polite. To his parents, Naöhrad and Alaris, as well as to the other lineages and members of the court, Dathor seemed to harbor a deep resentment, for his own existence and for the world’s very nature. The malice and hatred within him became unmistakable to the people when he took command of the Citadel Guard. In the three Cycles he held power, he earned the title Dathor the Cruel, and this time became known as the Days of Terror. After he was stripped of his authority, Dathor rallied his followers and left Anahkólion with a fleet of over forty ships. Many cycles later, he established a new world, which he named Dnathirium, and founded the kingdom of Dathorium, to the west of Ernt-nador.

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FIRST LINEAGE OF THAYAD'S

INTRODUCTION

The Thayads were a lineage created by the goddess Thard. The Lineage of the Thayads, or of Thard, was composed solely of women. Inspired by the Argonas, semi-divine guardians of the goddesses made by the goddess Maráhadar before the First Era, this lineage embodied the independence of women and established a kingdom ruled by a warrior queen, not by a king with a queen by his side. Thus, no men existed within the Thayad lineage, nor in its succession. This posed a critical issue: pure reproduction. Without men, there was no way to ensure the pure continuity of the line. The problem of reproduction, however, was resolved after the lineage’s creation by Thard. Resolving this matter was crucial for the lineage to thrive and endure across the Eras and Ages that would unfold throughout the realms. A solution was found, though it defied all that was known. But this was not a simple issue to accept or resolve, as it needed to be approved by Thuror and later by the High Council of the Gods. Initially, the solution met with strong opposition from most gods. The debate within the Council was intense, with arguments and counterarguments exchanged in both calm and heated tones. The first objection concerned the approach, as it was neither customary nor traditional. The second stemmed from the methods and those involved. The solution Thard found was for certain Thayads to reproduce with those of purest blood. However, this blood could not come from any of the existing lineages, as it would mix with the others, diluting the purity and dissipating the power bestowed by the gods. Thus, the solution was to continue the Thayad lineage with beings whose blood was not only pure but divine by nature. Only two possibilities existed, yet only one could suit the need. Since the Thuorom bore great wings, it was the Gontthers who were chosen. The choice of the Gontthers lay in the purity of their blood and their divine nature, as they had been created by Thuror in alliance with Naumathar. Moreover, as they comprised the Army protecting Mount Naumathar, they were of the utmost trust of the goddess Thard. After much deliberation, Thuror left the decision to the Gontthers themselves. When consulted about the eternal task, many volunteered, though only ten warriors, each with unique qualities and traits, were chosen. All understood the eternal sacrifice that would be required. The gods’ resistance lay in the lack of purity in the Thayad lineage and in the fact that the Gontthers did not belong to it. Thuror, however, explained that, as semi-divine beings with immortality and a Divine Lineage, their blood was far purer than that of the Thayads, even though the Thayads were god-descendants. With this understanding, the Thayad Lineage would remain pure and untarnished, and reproduction with the Gontthers presented no issue. Despite the thorough explanation, some gods, such as Gerndar, Therbás, Anuth, and the goddesses Ankaendhar and Akala, still opposed, as it was unclear what would be done with any male offspring. But what would be done with male children was to remain a closely guarded secret within Thard's Lineage.

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THAYAD, QUEEN OF THARD

The first woman of the Thayad Lineage was named Thayad, the same name as the lineage itself, in keeping with a tradition adopted by nearly all the gods. As queen of the realm of the Thayads, or of Thard, Thayad faced the most challenging mission: to build a prosperous and respected kingdom of women amidst the First, Second, and Third Lineages of men. And that is precisely what Thayad accomplished during her reign. Thayad had only one daughter, Thayanar, who would become one of the greatest queens of Thard. Unlike the vast majority of kingdoms, the realm of Thard, or of the Thayads, expanded significantly when Thayanar left Anahkólion and ventured to the kingdom already rising in Ernathurilis. There, in the world of Ernathurilis, she established the Empire of the Thayad Warriors. For a long time, the kingdom of Thard was considered the greatest in Ernathurilis. Later, after a great invasion, a small group of Thayad Warriors departed Ernathurilis by sea. Some were lost at sea, while others arrived on the western shores of Ernt-nador. In this new land, they founded a kingdom called Hoxlu. Though few know it, the name HOXLU conceals the location of the greatest secret across the worlds: the Secret of the ORIGIN OF EVIL.

Queen Thayanar ruled for a long time, bringing respect and authority to the High Council of the Realms of Anahkólion, where the kingdom of Thard holds a fortified position within the ancient castle. When the kingdom of Thard is attacked in Ernathurilis, a new queen, Ayar, ascends to the throne and leads the army of women. This transition, however, occurs only after the death of her mother, Viulahr, the daughter of Yanara. In truth, Ayar is Thayanar's great-granddaughter and Thayad’s great-great-granddaughter.

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KINGDOM OF THARD IN ANAHKÓLION

FIRST MIXED LINEAGES

INTRODUCTION

The First Lineages, also known as the Mixed Lineages, emerged after the First Lineage of Naöhrad of Anahkólion. Although classified as First Lineages, Juhl, Pólorh, Urhul, Thovar, and Reimthor are considered mixed due to having two gods involved in their creation. However, the Thayad's Lineage is regarded as a pure or native First Lineage, as it was created solely by the goddess Thard. In terms of standing within the High Council of Kings, or the Naöhrad Council, as it was also called, or in regard to authority over the Second and Third Lineages, no distinction was made, and all were respected as a First Lineage.

JUHL LINEAGE

Created by Therbás, the God of Darkness, and by Thuror.

PÓLORH LINEAGE

Created by Anuth, the God of Souls, and by Thuror.

URHUL LINEAGE

Created by Unöuthareb, the God of the Black Abyss, and by Thuror.

Created by Gerndar, the God of the Yellow Star, and by Thuror.

THOVAR LINEAGE

Created by Jad, the God of Precision, and by Thuror

REIMTHOR LINEAGE

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SECOND LINEAGES

INTRODUCTION

The Secondary Lineages were originally created to serve and be subservient to the First Lineages. Other gods brought the Secondary Lineages into existence to fulfill roles in trade, agriculture, navigation, and the expansion or exploration of other worlds. However, this purpose was not to be fulfilled as intended. By their very nature, the Secondary Lineages lacked any innate intent or motivation for conflict. However, after Omnathar cast hatred, envy, and malice upon them, everything changed. Thus, the conflicts began.

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CASTLE OF ORUTHOR

ORUTHOR LINEAGE

Created by Maráhadar, the Guardian Goddess of Black Portals.

MOTHARUM LINEAGE

Created by Hélis, the Goddess of Destiny.

ALARORHIM LINEAGE

Created by Aynar, the Goddess of Earth and Sky.

NOSFERAC LINEAGE

Created by Amagdor, the God of Winds.

VORTOX LINEAGE

Created by Nurhul, the God of Lightning.

DNATHAR LINEAGE

Created by Akala, the Goddess of the Future and Destiny.

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THIRD LINEAGES

INTRODUCTION

The Third Lineages were created for activities that did not involve power, conquest, or battle. Deities who envisioned a future of worlds governed by peaceful people designed these lineages. They provided services directly to the realm and served the needs of the First Lineages. Generally, people from the Third Lineages worked in castle dependencies, cavalry, royal guards, and armies. They rarely held power or means to establish their own kingdoms; at most, they maintained small principalities, which gradually formed into large citadels close to the kingdoms. In some cases, the boundaries blurred, with citadels merging into kingdoms due to proximity and expansion. This blending, coupled with Omnathar's influence that brought population growth and discontent among men, had unforeseen consequences.

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PRINCIPALITY OF BORÔDHUR

BORODHÛR LINEAGE

Created by Unthanar, the Goddess of Forests and Mountains.

DOKHENAR LINEAGE

Created by Olthom, the God of Seas.

MAIUSH LINEAGE

Created by Onusar, the Goddess of Lightning and Light.

ISFHULOR LINEAGE

Created by Lothanar, the Goddess of the Circle of Fire.

ZONEASH LINEAGE

Created by Ninthiglior, the God of White Flame.

DAILORHOR LINEAGE

Created by Ankhaendar, the Goddess of Dreams, Nightmares, and Illusions.

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